Little Dragon's Mini Dress for Krystal

Files Included in this Archive:
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\Runtime\Geometries\Starfox\kryMinidress.obj
\Runtime\Libraries\Character\Starfox\Krystal\kryMinidress.cr2
\Runtime\Libraries\Character\Starfox\Krystal\kryMinidress.png
\Runtime\Libraries\Materials\Starfox\MAT Minidress LBD.mc6
\Runtime\Libraries\Materials\Starfox\MAT Minidress LBD.png
\Runtime\Libraries\Materials\Starfox\MAT Minidress Red.mc6
\Runtime\Libraries\Materials\Starfox\MAT Minidress Red.mc6
\Runtime\Libraries\Pose\Starfox\VIS Minidress Handles Off.pz2
\Runtime\Libraries\Pose\Starfox\VIS Minidress Handles Off.png
\Runtime\Libraries\Pose\Starfox\VIS Minidress Handles On.pz2
\Runtime\Libraries\Pose\Starfox\VIS Minidress Handles On.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT Minidress LBD.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT Minidress LBD.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT Minidress LBD.ds
\Runtime\Libraries\Pose\Starfox\MATs\MAT Minidress Red.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT Minidress Red.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT Minidress Red.ds
\Runtime\Textures\Starfox\kryDress_LBD.jpg
\Runtime\Textures\Starfox\kryDress_RedB.jpg
\Runtime\Textures\Starfox\kryDress_RedS.jpg
\Runtime\Textures\Starfox\kryDress_RedT.jpg
\Runtime\Textures\Starfox\kryDress_RedTr.jpg
\Runtime\Textures\Starfox\silver_reflect.jpg
UV_kryMinidress.gif
kryMinidress_Readme.txt



Files required:
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Krystal Base Files



Installation Instructions:
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All important files are archived with their filepaths intact, so if you extract to your Poser folder everything should go to the right place.  Just to be thorough, however, here are the manual installation paths:

Install the .obj file in the \Runtime\Geometries\Starfox folder.

Install the .cr2 file and its .png thumbnail in one of Poser's Runtime\Libraries\Character folders.  The default folder is Starfox Beta.

Install the P6/P7 .mc6 files and their .png thumbnails in one of Poser's Runtime\Libraries\Materials folders.  The default folder is Starfox.

Install the .pz2 and .ds files and their .png thumbnails somewhere in Poser's Runtime\Libraries\Pose folders.  The default folder for the VIS utility poses is Starfox.  The default folder for the MAT poses is Starfox\MATs.

Install the JPEG files in the \Runtime\Textures\Starfox folder.

UV templates are provided in GIF format in case you wish to make your own textures.



Notes:
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Morphs marked with a "pbm" prefix are partial-body morphs, and are part of a set of morphs spanning multiple body parts.  They are controlled from the BODY node.

All morphs and channels are organized using Poser's dial-grouping feature.  Partial-body morphs have been tucked out of the way in PBM groups.  This feature does not work in versions prior to P5.

This clothing item has  matching body morphs, where appropriate, along with a clothing morph to fit over Krystal's bikini bottom.  Poser users will need to set the morphs manually.  Since all significant controls are located in the BODY root node, it should be a relatively simple matter to copy-and-paste from Krystal to her accessories.


More Notes:
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The mini dress is a partial conformer.  To avoid pokethrough with the legs, its skirt must be manually adjusted via body handles and morphs.  I recommend using the middle handle for seated poses.  Leg-adjustment morphs are located in the hip section.

P5/P6/P7 users can optionally clothify the hip section in Poser's Cloth Room, and then start draping.

The body handles will not be visible when rendered in Poser.

For your convenience, material files have been included in this package, in the form of .pz2 MAT poses (for P5 users) and .mc6 material collections (for P6/P7 users).

Some dress materials may make use of displacement.  For best results, enable displacement in Poser's render options.



DAZ Studio Notes:
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In Studio, the body handles are visible by default.  Use the included VIS poses to toggle their visibility on/off prior to rendering.

Studio users may use the included MAT poses.  In the more recent versions of Studio, these should automatically apply the appropriate DS material presets.



Cloth Room Mini-Tutorial:
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After Krystal has been posed and/or animated, enter the Cloth Room ....

1) Click the New Simulation button.  Set the start and end frames to match those of your animation.  If you're only doing a single-frame pose, you may set the start and end to the same value (frame 1, for instance).  Set drape frames to at least 15.

2) Click the Clothify button and choose the mini dress's hip body part as the object to clothify.

3) Click the Collide Against button, then add Krystal's hip, abdomen, and thighs to the list of collision objects.  Set Collision Offset to a value between 0.50 - 0.75.  Enable the "start draping from zero pose" option.

4) Cloth groups and dynamic controls are already configured for this item, so just click the "Calculate Simulation" button and wait patiently while Poser crunches numbers.



Legal Mumbo-Jumbo:
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Feel free to use this item in your renders for any purpose, personal or commercial.  Do not redistribute without permission.

Coco Chanel's fashion sense was not harmed during the making of this product.