Krystal Clothing Pack #1


Files Included in this Archive:
------------------------------
\Runtime\Geometries\Starfox\kryArmour.obj
\Runtime\Geometries\Starfox\kryBikiniBottom_alt.obj
\Runtime\Geometries\Starfox\kryBikiniTop.obj
\Runtime\Geometries\Starfox\kryJeans_alt.obj
\Runtime\Geometries\Starfox\kryLoincloth.obj
\Runtime\Geometries\Starfox\kryNecklace01.obj
\Runtime\Geometries\Starfox\krySandals.obj
\Runtime\Geometries\Starfox\kryStaff.obj
\Runtime\Geometries\Starfox\kryTailBindings.obj
\Runtime\Geometries\Starfox\kryTShirt_alt.obj
\Runtime\Libraries\Character\Starfox\Krystal\kryArmour.cr2
\Runtime\Libraries\Character\Starfox\Krystal\kryArmour.png
\Runtime\Libraries\Character\Starfox\Krystal\kryBikini Bottom.cr2
\Runtime\Libraries\Character\Starfox\Krystal\kryBikini Bottom.png
\Runtime\Libraries\Character\Starfox\Krystal\kryBikini Top.cr2
\Runtime\Libraries\Character\Starfox\Krystal\kryBikini Top.png
\Runtime\Libraries\Character\Starfox\Krystal\kryJeans.cr2
\Runtime\Libraries\Character\Starfox\Krystal\kryJeans.png
\Runtime\Libraries\Character\Starfox\Krystal\kryLoincloth.cr2
\Runtime\Libraries\Character\Starfox\Krystal\kryLoincloth.png
\Runtime\Libraries\Character\Starfox\Krystal\kryNecklace.cr2
\Runtime\Libraries\Character\Starfox\Krystal\kryNecklace.png
\Runtime\Libraries\Character\Starfox\Krystal\krySandals.cr2
\Runtime\Libraries\Character\Starfox\Krystal\krySandals.png
\Runtime\Libraries\Character\Starfox\Krystal\kryTail Bindings.cr2
\Runtime\Libraries\Character\Starfox\Krystal\kryTail Bindings.png
\Runtime\Libraries\Character\Starfox\Krystal\kryTShirt.cr2
\Runtime\Libraries\Character\Starfox\Krystal\kryTShirt.png
\Runtime\Libraries\Character\Starfox\Krystal\Staff.cr2
\Runtime\Libraries\Character\Starfox\Krystal\Staff.png
\Runtime\Libraries\Materials\Starfox\MAT kryArmour.mc6
\Runtime\Libraries\Materials\Starfox\MAT kryArmour.png
\Runtime\Libraries\Materials\Starfox\MAT kryBikini Bottom.mc6
\Runtime\Libraries\Materials\Starfox\MAT kryBikini Bottom.png
\Runtime\Libraries\Materials\Starfox\MAT kryBikini Top.mc6
\Runtime\Libraries\Materials\Starfox\MAT kryBikini Top.png
\Runtime\Libraries\Materials\Starfox\MAT kryJeans.mc6
\Runtime\Libraries\Materials\Starfox\MAT kryJeans.png
\Runtime\Libraries\Materials\Starfox\MAT kryLoincloth.mc6
\Runtime\Libraries\Materials\Starfox\MAT kryLoincloth.png
\Runtime\Libraries\Materials\Starfox\MAT kryNecklace.mc6
\Runtime\Libraries\Materials\Starfox\MAT kryNecklace.png
\Runtime\Libraries\Materials\Starfox\MAT krySandals.mc6
\Runtime\Libraries\Materials\Starfox\MAT krySandals.png
\Runtime\Libraries\Materials\Starfox\MAT kryTail Bindings.mc6
\Runtime\Libraries\Materials\Starfox\MAT kryTail Bindings.png
\Runtime\Libraries\Materials\Starfox\MAT kryTShirt.mc6
\Runtime\Libraries\Materials\Starfox\MAT kryTShirt.png
\Runtime\Libraries\Materials\Starfox\MAT Staff.mc6
\Runtime\Libraries\Materials\Starfox\MAT Staff.png
\Runtime\Libraries\Pose\Starfox\VIS Loin Handles Off.pz2
\Runtime\Libraries\Pose\Starfox\VIS Loin Handles Off.png
\Runtime\Libraries\Pose\Starfox\VIS Loin Handles On.pz2
\Runtime\Libraries\Pose\Starfox\VIS Loin Handles On.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryArmour.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryArmour.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryArmour.ds
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryBikini Bottom.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryBikini Bottom.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryBikini Bottom.ds
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryBikini Top.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryBikini Top.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryBikini Top.ds
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryJeans.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryJeans.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryJeans.ds
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryLoincloth.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryLoincloth.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryLoincloth.ds
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryNecklace.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryNecklace.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryNecklace.ds
\Runtime\Libraries\Pose\Starfox\MATs\MAT krySandals.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT krySandals.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT krySandals.ds
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryTail Bindings.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryTail Bindings.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryTail Bindings.ds
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryTShirt.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryTShirt.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT kryTShirt.ds
\Runtime\Libraries\Pose\Starfox\MATs\MAT Staff.pz2
\Runtime\Libraries\Pose\Starfox\MATs\MAT Staff.png
\Runtime\Libraries\Pose\Starfox\MATs\MAT Staff.ds
\Runtime\Textures\Starfox\gold_reflect2.jpg
\Runtime\Textures\Starfox\silver_reflect.jpg
\Runtime\Textures\Starfox\KrystalArmourT.jpg
\Runtime\Textures\Starfox\KrystalBikiniTopT.jpg
\Runtime\Textures\Starfox\KrystalClothT.jpg
\Runtime\Textures\Starfox\KrystalJeansT.jpg
\Runtime\Textures\Starfox\KrystalNecklaceT.jpg
\Runtime\Textures\Starfox\KrystalSandalsB.jpg
\Runtime\Textures\Starfox\KrystalSandalsT.jpg
\Runtime\Textures\Starfox\KrystalTShirtB.jpg
\Runtime\Textures\Starfox\KrystalTShirtT.jpg
\Runtime\Textures\Starfox\LoinClothBump1B.jpg
\Runtime\Textures\Starfox\LoinClothBumpB.jpg
\Runtime\Textures\Starfox\LoinClothBumpOrigB.jpg
\Runtime\Textures\Starfox\LoinClothDetailT.jpg
\Runtime\Textures\Starfox\LoinClothSpec.jpg
\Runtime\Textures\Starfox\LoinClothSpec2.jpg
\Runtime\Textures\Starfox\Staff_Mask1.jpg
\Runtime\Textures\Starfox\Staff_Mask3.jpg
\Runtime\Textures\Starfox\Staff_PoserT.jpg
\Runtime\Textures\Starfox\Staff_StudioT.jpg
\Runtime\Textures\Starfox\TailBindingsT.jpg
Starfox_Krystal_Clothes1_Readme.txt



Files required:
--------------
Krystal Base Files



Version History:
---------------
v1.3   (01-14-2009) : New and updated morphs, updated leg joints, updated MATs
v1.1.2 (04-12-2008) : New morphs and DS MATs, updated arm joints
v1.0   (06-02-2007) : Initial release



Installation Instructions:
-------------------------
All important files are archived with their filepaths intact, so if you extract to your Poser folder everything should go to the right place.  Just to be thorough, however, here are the manual installation paths:

Install the .cr2 files and their .png thumbnails in one of Poser's Runtime\Libraries\Character folders.  The default folder is Starfox\Krystal.

Install the .mc6 files and their .png thumbnails in one of Poser's Runtime\Libraries\Materials folders.  The default folder is Starfox.

Install the .pz2 files, their .png thumbnails, and related .ds files somewhere in Poser's Runtime\Libraries\Pose folders.  The default folder for the VIS utility poses is Starfox, and the default folder for the MATs is Starfox\MATs.

Install the .obj files in the \Runtime\Geometries\Starfox folder.

Install the JPEG files in the \Runtime\Textures\Starfox folder.



Notes:
-----
Krystal's accessories are untextured by default.  Use the included .mc6 material collections (in Posers 6-7) or MAT poses (Poser 5 and DAZ|Studio) to apply all necessary materials.  I recommend resaving the textured figures to the library afterward to avoid repeating this step.

Morphs marked with a "pbm" prefix are partial-body morphs, and are part of a set of morphs spanning multiple body parts.  They are controlled from the BODY node.

All morphs and channels are organized using Poser's dial-grouping feature.  Partial-body morphs have been tucked out of the way in PBM groups.  This feature does not work in versions prior to P5.

All clothing items have matching body morphs, where appropriate.  Poser users will need to set the morphs manually.  Since all significant controls are located in the BODY root node, it should be a relatively simple matter to copy-and-paste from Krystal to her accessories.

Krystal's thighs and knees have built-in magnet deformers, similiar to those of DAZ's Victoria 4.  To reduce pokethrough, Poser users will need to apply the Magnetize utility pose (included with the Krystal base files) to magnetise any conformers that cover these areas.  This pose file runs a Python script which facilitates the magnetising process.  If you apply the pose directly to Krystal herself, the script should magnetise every clothing item currently conformed to her.  The script also ensures that magnetising should be successful when multiple characters are in the scene.  Consult the "Add Deformers Krystal" text file for further details.



Armour:
------
Krystal's armour is a partial conformer.  I wanted the armour pieces to be fairly rigid, as is appropriate for metallic objects.  Unfortunately, the body wearing them isn't.  So you'll probably get pokethrough in some areas if you pose Krystal beyond her natural limits.

The spaulders (shoulder guards) proved the most difficult.  Because the shoulders permit a wide range of motion, the spaulders will inevitably intersect Krystal's body in certain poses.  I considered using a lot of convoluted ERC code, joint-controlled morphs, and crosstalk techniques to compensate, but that sort of thing can prove unreliable in scenes with multiple characters, and I prefer simpler solutions.  Therefore, I've rigged them as unique body parts, allowing manual adjustment.  The spaulders can be individually rotated/translated to compensate for collisions.

If anyone has a better solution (other than just letting them bend like cheap rubber), please let me know.



Bikini Bottom:
-------------
Has all appropriate body morphs.  Should be magnetised.



Bikini Top:
----------
Has all appropriate body morphs, including breast-motion morphs.



Jeans:
-----
Has all appropriate body morphs, along with a couple of morphs to adjust the tail strap.  Should be magnetised.



Loincloth:
---------
The loincloth is a partial conformer, with body handles and a number of morphs to make it usable by P4/ProPack/Studio users.  P5/P6/P7 users can simply clothify the Fabric part in Poser's Cloth Room, and then start draping.

The loincloth's handles will not be visible when rendered in Poser.

Displacement is used to create wrinkles in the fabric.  Enable displacement in your Firefly render options to get the full effect.

After Krystal has been posed and/or animated, enter the Cloth Room ....

1) Click the New Simulation button.  Set the start and end frames to match those of your animation.  If you're only doing a single-frame pose, you may set the start and end to the same value (frame 1, for instance).  Set drape frames to 12 or so.

2) Click the Clothify button and choose the loincloth's Fabric body part as the object to clothify.

3) Click the Collide Against button, then add Krystal's hip, buttocks, and thighs to the list of collision objects.  Set Collision Offset to 0.75.  Enable the "start draping from zero pose" option.

4) Cloth groups and dynamic controls are already configured for this item, so just click the "Calculate Simulation" button and wait patiently while Poser crunches numbers.



Necklace:
--------
The necklace is posable, and has a FitOver dial to fit it on top of other clothing.



Sandals:
-------
Can be scaled along with the feet.



Tail Bindings:
-------------
Can be scaled along with the tail.  

By default, Krystal's tail is unbound.  If you add the Tail Bindings conformer, remember to set Krystal's TailUnbind morph to zero.



TShirt:
------
Has all appropriate body morphs, including breast-motion morphs, along with morphs to fit over the jeans and tail.  Should be magnetised.



Staff:
-----
Krystal's staff weapon is a posable figure, and not a prop.  It is not a conformer.  If Krystal is in her default pose, the staff will load from the library in her right hand, where it can readily be parented.

The staff's crystal and head are posable body parts.  The Open dial is located in the BODY node.



DAZ|Studio Notes:
----------------
Studio users may use the included MAT poses in Poses\Starfox\MATs.  In more recent versions of Studio, these should automatically apply the appropriate DS material presets.

The magnetise pose is not necessary in recent versions of Studio.  Fitted clothing items should automatically magnetise.

All clothing items have matching body morphs, where appropriate, and should set automatically when fitted in Studio.

Although the loincloth's handles do not render in Poser, they *will* be visible in Studio renders.  Adjust the Handle material's opacity settings before rendering, or use the included VIS utility poses in the Starfox pose folder to hide them.



Legal Mumbo-Jumbo:
-----------------
The character Krystal was originally designed by Rare Ltd. for the GameCube video game Starfox Adventures.  Her likeness is the property of Nintendo.

http://en.wikipedia.org/wiki/Star_Fox_Adventures
http://www.starfox.com/adventures/
http://www.nintendo.com/home

Krystal's Dinosaur Planet costume, staff weapon, and related textures are the creation of CharleyFox (a.k.a. FoxHunt), and have been adapted for use in Poser and DAZ|Studio with his blessing.

http://charleyfox.deviantart.com/
http://home.comcast.net/~bluevixen/

UV-mapping, rigging, morphs, and additional clothing items by Little_Dragon.

http://www.furaffinity.net/user/littledragon/

I cannot grant commercial usage for Krystal, though she might be used for fan art and other personal projects in accordance with fair use doctrine.

Do not redistribute without permission.

No barrels were rolled during the making of these items.