Little_Dragon's Furrette v2.3


Files Included in this Archive:
------------------------------
\Runtime\Geometries\Furrette2\Furrette2.obj
\Runtime\Geometries\Furrette2\Furrette2D.obj
\Runtime\Libraries\Character\Furrette2\Furrette2.cr2
\Runtime\Libraries\Character\Furrette2\Furrette2.rsr
\Runtime\Libraries\Character\Furrette2\Furrette2.png
\Runtime\Libraries\Character\Furrette2\Furrette2D.cr2
\Runtime\Libraries\Character\Furrette2\Furrette2D.rsr
\Runtime\Libraries\Character\Furrette2\Furrette2D.png
\Runtime\Libraries\Character\Furrette2\Furrette2D-WD.cr2
\Runtime\Libraries\Character\Furrette2\Furrette2D-WD.rsr
\Runtime\Libraries\Character\Furrette2\Furrette2D-WD.png
\Runtime\Libraries\Pose\Furrette2\MAT F2 All White.pz2
\Runtime\Libraries\Pose\Furrette2\MAT F2 All White.rsr
\Runtime\Libraries\Pose\Furrette2\MAT F2 All White.png
\Runtime\Libraries\Pose\Furrette2\TOON On.pz2
\Runtime\Libraries\Pose\Furrette2\TOON On.rsr
\Runtime\Libraries\Pose\Furrette2\TOON On.png
\Runtime\Libraries\Pose\Furrette2\VIS Tail Off.pz2
\Runtime\Libraries\Pose\Furrette2\VIS Tail Off.rsr
\Runtime\Libraries\Pose\Furrette2\VIS Tail Off.png
\Runtime\Libraries\Pose\Furrette2\VIS Tail On.pz2
\Runtime\Libraries\Pose\Furrette2\VIS Tail On.rsr
\Runtime\Libraries\Pose\Furrette2\VIS Tail On.png
\Runtime\Libraries\Pose\Furrette2\VIS Whiskers Off.pz2
\Runtime\Libraries\Pose\Furrette2\VIS Whiskers Off.rsr
\Runtime\Libraries\Pose\Furrette2\VIS Whiskers Off.png
\Runtime\Libraries\Pose\Furrette2\VIS Whiskers On.pz2
\Runtime\Libraries\Pose\Furrette2\VIS Whiskers On.rsr
\Runtime\Libraries\Pose\Furrette2\VIS Whiskers On.png
\Runtime\Libraries\Pose\Furrette2\Zero Morphs.pz2
\Runtime\Libraries\Pose\Furrette2\Zero Morphs.rsr
\Runtime\Libraries\Pose\Furrette2\Zero Morphs.png
\Runtime\Libraries\Pose\Furrette2\Zero Pose.pz2
\Runtime\Libraries\Pose\Furrette2\Zero Pose.rsr
\Runtime\Libraries\Pose\Furrette2\Zero Pose.png
\Runtime\Libraries\Pose\WalkDesigner\F2D Run.pz2
\Runtime\Libraries\Pose\WalkDesigner\F2D Run.rsr
\Runtime\Libraries\Pose\WalkDesigner\F2D Run.png
\Runtime\Libraries\Pose\WalkDesigner\F2D SexyWalk.pz2
\Runtime\Libraries\Pose\WalkDesigner\F2D SexyWalk.rsr
\Runtime\Libraries\Pose\WalkDesigner\F2D SexyWalk.png
\Runtime\Libraries\Pose\WalkDesigner\F2D Walk.pz2
\Runtime\Libraries\Pose\WalkDesigner\F2D Walk.rsr
\Runtime\Libraries\Pose\WalkDesigner\F2D Walk.png
UV_F2Body.gif
UV_F2Head.gif
UV_F2Eyes.gif
UV_F2Tail.gif
UV_F2Trans.gif
Furrette2_Readme.txt


Version History:
---------------
v2.3  (09-06-2005) : New and updated morphs; scaling code; updated pose files; tail-joint tweaks
v2.1  (01-27-2005) : New eye geometry; minor UV update; digitigrade legs; new morphs; Walk Designer files
v2.0  (09-03-2004) : Complete rebuild from the mesh up; initial release of the new figure
v1.10 (12-24-2002) : Added EasyPose tail, male body morph, and new eye tex; updated pose files
v1.02 (10-31-2002) : Updated existing pose files, created new pose files and texture set
v1.01 (10-14-2002) : Corrected folder names in .zip archive, created pose files
v1.00 (10-12-2002) : Initial release


Installation Instructions:
-------------------------
All important files are archived with their filepaths intact, so if you extract to your Poser folder everything should go to the right place.  Just to be thorough, however, here are the manual installation paths:

Install the .cr2 files and their thumbnails (.rsr for Poser 4 and Poser Artist, .png for Pro Pack, Poser 5, and Poser 6) in one of Poser's Runtime\Libraries\Character folders.  The default folder is Furrette2.

Install the .obj files in the \Runtime\Geometries\Furrette2 folder.

Install the .pz2 files and their thumbnails somewhere in Poser's \Runtime\Libraries\Pose folders.  The default folder for the utility poses is Furrette2, but the animated run and walk files should be placed in the Walk Designer folder.

The GIF files are UV-templates, and are included in case you wish to make your own textures.


Operating Instructions:
----------------------
Load Furrette from the Library.  Have fun.

All breast morphs are controlled from the chest.

All major tail controls, including full-tail morphs and EasyPose dials, can be found at the base of the tail (tail01).

Furrette's claws are extended by default.  The hand claws may all be retracted by means of a full-body morph in BODY, or retracted individually by means of morphs in the fingertips.  The toes have retraction morphs, also.

Morphs marked with a "pbm" prefix are partial-body morphs, and are part of a set of morphs spanning multiple body parts.  They are controlled from elsewhere.

Zero poses are included to reset all the morphs to zero or "unpose" the figure.

VIS poses are provided to make certain body parts visible or invisible.

Furrette's head morphs are arranged in a top-down fashion similar to DAZ's Victoria.  I.E., the ear morphs will be near the top of the list, the eye morphs near the middle, and the mouth morphs toward the bottom.

For your convenience, the head, hands, and tail are equipped with propagating-scale technology, along with compensating scaling morphs, which are controlled from a special scaling dial on each body part.  DAZ|Studio, unfortunately, does not yet support propagating scale, so this feature only works properly in Poser.


Notes:
-----
Starting with version 2.1, there are now two variations of Furrette -- plantigrade (human-like legs) and digitigrade 
(animal-like legs).  Furrette2D is the digitigrade version.  Morphs and textures are more-or-less interchangeable.  
Clothing items and accessories designed specifically for the digitigrade figure will end in the letter "D".

The TOON pose turns off transparency on lash, brow, pubic-hair, whisker, cheek fur, and eyeball materials, then hides the cheek fur and outer layer of the eyes.  This should make things a bit easier for those of you creating images with Poser's cartoon display modes.  Furrette has additional morphs to hide the pubic hair, brows, and lashes, if necessary.

Due to some weirdness with the way Poser automatically assigns sensitivity values to its dials, some morph dials have ridiculously high sensitivy values.  Sensitivity can be adjusted for individual sessions, but will automatically reset 
to those values when the figure is reloaded.

Most of the items in Furrette's clothing packs have matching body morphs, including the footwear.  Some of these will set automatically courtesy of Poser 4's crosstalk bug; others won't, and must be set manually.  P5 users should already be familiar with the drill.

In addition to EasyPose code, I've rigged the tail with an IK chain.  Please note that inverse kinematics and EasyPose can not coexist in a spirit of peace and mutual cooperation.  Do *not* use the EasyPose dials when the tail's IK is enabled.  On second thought, who am I to bark orders?  Go ahead and use them simultaneously if you wish, but I strongly recommend saving your scene first.  Don't say I didn't warn you.

Starting with version 2.3, Furrette's tail joints have been adjusted for better performance in DAZ|Studio.  Poser users should notice little if any difference, other than the removal of the curve dials.

If Furrette wants to pick her nose, make certain her claws are retracted first.


Animation Notes:
---------------
I've included animated pose files for digitigrade Furrette, which should appear in the Walk Designer control panel as 
new blend styles.  To make her fully compatible, I've also provided a stripped-down character file which can quickly 
be loaded into the Walk Designer; among other things, this will allow her additional body parts (tail, whiskers, and 
ears) to be animated by Walk Designer.

1) Load Furrette2D into your Poser scene.  Create a walk path.
2) Launch Walk Designer.
3) Click the Figure Type button and select the Furrette2D-WD.cr2 file from your Furrette2 character folder.
4) Set one of the F2D blend styles to 100%.
5) Click the Apply button.

P5's Walk Designer will likely produce the best results.


Compatibility Notes:
-------------------
Furrette and Furraldo are both derived from the same mesh.  They can share morphs on all body parts, more or less.  Shin, foot, and toe morphs for the plantigrade figures might look a bit odd on the digitigrade figures, and vice-versa.

Textures are also interchangeable.  Furraldo's chest was slightly remapped to compensate for anatomical differences, but other than nipple-alignment, textures for one figure should work on the other.

Furrette cannot wear Furraldo's clothing without major retooling, which is just as well, because he has zero fashion sense.

Walk Designer poses should be interchangeable.


Legal Mumbo-Jumbo:
-----------------
Feel free to use these figures in your renders for any purpose, personal or commercial.  Do not redistribute without permission.

No release schedules (revised or otherwise) were unharmed during the making of these items.