Little_Dragon's Furraldo v2.3


Files Included in this Archive:
------------------------------
\Runtime\Geometries\Furraldo2\Furraldo2.obj
\Runtime\Geometries\Furraldo2\Furraldo2D.obj
\Runtime\Libraries\Character\Furraldo2\Furraldo2.cr2
\Runtime\Libraries\Character\Furraldo2\Furraldo2.rsr
\Runtime\Libraries\Character\Furraldo2\Furraldo2.png
\Runtime\Libraries\Character\Furraldo2\Furraldo2D.cr2
\Runtime\Libraries\Character\Furraldo2\Furraldo2D.rsr
\Runtime\Libraries\Character\Furraldo2\Furraldo2D.png
\Runtime\Libraries\Character\Furraldo2\Furraldo2D-WD.cr2
\Runtime\Libraries\Character\Furraldo2\Furraldo2D-WD.rsr
\Runtime\Libraries\Character\Furraldo2\Furraldo2D-WD.png
\Runtime\Libraries\Pose\Furraldo2\MAT F2 All White.pz2
\Runtime\Libraries\Pose\Furraldo2\MAT F2 All White.rsr
\Runtime\Libraries\Pose\Furraldo2\MAT F2 All White.png
\Runtime\Libraries\Pose\Furraldo2\TOON On.pz2
\Runtime\Libraries\Pose\Furraldo2\TOON On.rsr
\Runtime\Libraries\Pose\Furraldo2\TOON On.png
\Runtime\Libraries\Pose\Furraldo2\VIS Tail Off.pz2
\Runtime\Libraries\Pose\Furraldo2\VIS Tail Off.rsr
\Runtime\Libraries\Pose\Furraldo2\VIS Tail Off.png
\Runtime\Libraries\Pose\Furraldo2\VIS Tail On.pz2
\Runtime\Libraries\Pose\Furraldo2\VIS Tail On.rsr
\Runtime\Libraries\Pose\Furraldo2\VIS Tail On.png
\Runtime\Libraries\Pose\Furraldo2\VIS Whiskers Off.pz2
\Runtime\Libraries\Pose\Furraldo2\VIS Whiskers Off.rsr
\Runtime\Libraries\Pose\Furraldo2\VIS Whiskers Off.png
\Runtime\Libraries\Pose\Furraldo2\VIS Whiskers On.pz2
\Runtime\Libraries\Pose\Furraldo2\VIS Whiskers On.rsr
\Runtime\Libraries\Pose\Furraldo2\VIS Whiskers On.png
\Runtime\Libraries\Pose\Furraldo2\Zero Morphs.pz2
\Runtime\Libraries\Pose\Furraldo2\Zero Morphs.rsr
\Runtime\Libraries\Pose\Furraldo2\Zero Morphs.png
\Runtime\Libraries\Pose\Furraldo2\Zero Pose.pz2
\Runtime\Libraries\Pose\Furraldo2\Zero Pose.rsr
\Runtime\Libraries\Pose\Furraldo2\Zero Pose.png
\Runtime\Libraries\Pose\WalkDesigner\F2D Power Walk.pz2
\Runtime\Libraries\Pose\WalkDesigner\F2D Power Walk.rsr
\Runtime\Libraries\Pose\WalkDesigner\F2D Power Walk.png
UV_Fo2Body.gif
UV_Fo2Head.gif
UV_Fo2Eyes.gif
UV_Fo2Tail.gif
UV_Fo2Trans.gif
Furraldo2_Readme.txt


Version History:
---------------
v2.3  (09-06-2005) : New and updated morphs; tail-joint tweaks; updated poses
v2.2  (06-12-2005) : Initial release of the new male figure
v1.10 (12-24-2002) : Initial release of a male body morph for Furrette


Installation Instructions:
-------------------------
All important files are archived with their filepaths intact, so if you extract to your Poser folder everything should go to the right place.  Just to be thorough, however, here are the manual installation paths:

Install the .cr2 files and their thumbnails (.rsr for Poser 4 and Poser Artist, .png for Pro Pack, P5, and P6) in one of Poser's Runtime\Libraries\Character folders.  The default folder is Furraldo2.

Install the .obj files in the \Runtime\Geometries\Furraldo2 folder.

Install the .pz2 files and their thumbnails somewhere in Poser's \Runtime\Libraries\Pose folders.  The default folder for the utility poses is Furraldo2, but the animated walk file should be placed in the Walk Designer folder.

The GIF files are UV-templates, and are included in case you wish to make your own textures.


Operating Instructions:
----------------------
Load Furraldo from the Library.  Have fun.

All major tail controls, including full-tail morphs and EasyPose dials, can be found at the base of the tail (tail01).

Furraldo's claws are extended by default.  The hand claws may all be retracted by means of a full-body morph in BODY, or retracted individually by means of morphs in the fingertips.  The toes have retraction morphs, also.

Morphs marked with a "pbm" prefix are partial-body morphs, and are part of a set of morphs spanning multiple body parts.  They are controlled from elsewhere.

Zero poses are included to reset all the morphs to zero or "unpose" the figure.

VIS poses are provided to make certain body parts visible or invisible.

Furraldo's head morphs are arranged in a top-down fashion similar to DAZ's Millennium figures.  I.E., the ear morphs will be near the top of the list, the eye morphs near the middle, and the mouth morphs toward the bottom.

For your convenience, the head, hands, and tail are equipped with propagating-scale technology, along with compensating scaling morphs, which are controlled from a special scaling dial on each body part.  DAZ|Studio, unfortunately, does not yet support propagating scale, so this feature only works properly in Poser.


Notes:
-----
Two variations of Furraldo exist -- one with plantigrade (human-like) legs, and another with digitigrade 
(animal-like) legs.  Furraldo2D is the digitigrade version.  Morphs and textures are more-or-less interchangeable.  
Clothing items and accessories designed specifically for the digitigrade figure will end in the letter "D".

The TOON pose turns off transparency on lash, brow, pubic-hair, whisker, cheek fur, and eyeball materials, then hides the cheek fur and outer layer of the eyes.  This should make things a bit easier for those of you creating images with Poser's cartoon display modes.  Furraldo has additional morphs to hide the pubic hair, brows, and lashes, if necessary.

Due to some weirdness with the way Poser automatically assigns sensitivity values to its dials, some morph dials have ridiculously high sensitivy values.  Sensitivity can be adjusted for individual sessions, but will automatically reset 
to those values when the figure is reloaded.

Most of the items in Furraldo's clothing packs have matching body morphs, including the footwear.  Some of these will set automatically courtesy of Poser 4's crosstalk bug; others won't, and must be set manually.  P5 users should already be familiar with the drill.

In addition to EasyPose code, I've rigged the tail with an IK chain.  Please note that inverse kinematics and EasyPose can not coexist in a spirit of peace and mutual cooperation.  Do *not* use the EasyPose dials when the tail's IK is enabled.  On second thought, who am I to bark orders?  Go ahead and use them simultaneously if you wish, but I strongly recommend saving your scene first.  Don't say I didn't warn you.

Starting with version 2.3, Furraldo's tail joints have been adjusted for better performance in DAZ|Studio.  Poser users should notice little if any difference, other than the removal of the curve dials.

If Furraldo wants to pick his nose, make certain his claws are retracted first.


Animation Notes:
---------------
I've included an animated pose file for digitigrade Furraldo, which should appear in the Walk Designer control panel as 
a new blend style.  To make him fully compatible, I've also provided a stripped-down character file which can quickly 
be loaded into the Walk Designer; among other things, this will allow his additional body parts (tail, whiskers, and 
ears) to be animated by Walk Designer.

1) Load Furraldo2D into your Poser scene.  Create a walk path.
2) Launch Walk Designer.
3) Click the Figure Type button and select the Furraldo2D-WD.cr2 file from your Furraldo2 character folder.
4) Set one of the F2D blend styles to 100%.
5) Click the Apply button.

The P5/P6 Walk Designers will likely produce the best results.


Compatibility Notes:
-------------------
Furraldo and Furrette are both derived from the same mesh.  They can share morphs on all body parts, more or less.  Shin, foot, and toe morphs for the plantigrade figures might look a bit odd on the digitigrade figures, and vice-versa.

Textures are also interchangeable.  Furraldo's chest has been slightly remapped to compensate for anatomical differences, but other than nipple-alignment, textures for one figure should work on the other.

Furraldo cannot wear Furrette's clothing without major retooling, which is just as well, because she'd probably kill him if she caught him wearing her lacey undergarments.

Walk Designer poses should be interchangeable.


Legal Mumbo-Jumbo:
-----------------
Feel free to use these figures in your renders for any purpose, personal or commercial.  Do not redistribute without permission.

No release schedules (revised or otherwise) were unharmed during the making of these items.